Industrial Design Studio II
Unit code: HDID694
| Credit points | 12.5 Credit Points |
| Duration | 1 semester |
| Contact hours | 36 hours per semester |
| Campus | Prahran |
| Prerequisites | HDG530 Research Methods for Design HDG531 Fundamental Design Studio HDID692 Industrial Design Studio I Assumed Knowledge - Mandatory design workshop safety training, Competence in product design process, perspective sketching, 3D-CAD (pref. Solidworks) and MS Office. |
Related course(s)
A unit of study offered within the Master of Design (Industrial Design) program.Aims and objectives
This unit aims to develop and utilise inclusive design skills in a user-centred product design context. It will apply an understanding of
user diversity to the design of products or services.
Inclusive (or universal) design embraces the Design for All (DfA) philosophy which targets use of products, services and systems by
as many people as possible without the need for adaptation. Designing for human diversity, social inclusion, cultural sensitivity and
equality enables the provision of new technologies as equally suitable for the elderly and disabled as for able bodied users.
This design studio unit will be part 2 of a major user-centred/inclusive research and design project and will utilise applied research
and conceptual investigation from the preceding Industrial Design Studio 1 (the design investigation studio) to develop a suitable
design solution, and then engage in a user-centred testing and evaluation stage. Students will explore and apply new knowledge,
industry best practice and their own user-centred research to the development and embodiment of an inclusive design outcome.
user diversity to the design of products or services.
Inclusive (or universal) design embraces the Design for All (DfA) philosophy which targets use of products, services and systems by
as many people as possible without the need for adaptation. Designing for human diversity, social inclusion, cultural sensitivity and
equality enables the provision of new technologies as equally suitable for the elderly and disabled as for able bodied users.
This design studio unit will be part 2 of a major user-centred/inclusive research and design project and will utilise applied research
and conceptual investigation from the preceding Industrial Design Studio 1 (the design investigation studio) to develop a suitable
design solution, and then engage in a user-centred testing and evaluation stage. Students will explore and apply new knowledge,
industry best practice and their own user-centred research to the development and embodiment of an inclusive design outcome.
After successfully completing this unit, you should be able to:
• Apply the principles of inclusive design to achieve an innovative design outcome
• Use new design research techniques to inform the design process
• Engage with stakeholders and end users to ensure user-centred design solutions
• Develop conceptual designs based on findings from investigative research and experimentation
• Apply knowledge of product semantics and product interaction to design challenges
• Demonstrate understanding of designing for the needs of the aging or disabled
• Write and present a major project technical report articulating research findings
• Integrate knowledge and skills acquired during the course in a design context
• Demonstrate research ability and project management skills
• Apply the principles of inclusive design to achieve an innovative design outcome
• Use new design research techniques to inform the design process
• Engage with stakeholders and end users to ensure user-centred design solutions
• Develop conceptual designs based on findings from investigative research and experimentation
• Apply knowledge of product semantics and product interaction to design challenges
• Demonstrate understanding of designing for the needs of the aging or disabled
• Write and present a major project technical report articulating research findings
• Integrate knowledge and skills acquired during the course in a design context
• Demonstrate research ability and project management skills
Teaching methods
In a semester, you should be expected to spend on average, twelve and a half hours of total time (formal contact time plusindependent study time) a week on a 12.5 credit point unit of study. This may vary if the unit is delivered in intensive mode. The unit
is delivered in a combined 3-hour lecture plus tutorial studio including workshops, discussions, reviews, and critiques.
Assessment
Essays and literature reviews I: Research Report Individual/Group 50%
Folio I: New unseen Individual 50%
Folio I: New unseen Individual 50%
Generic skills outcomes
Since key generic skills align with undergraduate learning, this postgraduate unit will provide students with feedback on progress inattaining the following graduate attributes:
Capable in their chosen professional, vocational or study areas
Able to apply the principles of sustainability to life and work
Effective, collegial and ethical in work and community situations
Adaptable and able to manage change
Aware and respectful of local and international environments in which they will be contributing (e.g. sociocultural, economic, natural)
Entrepreneurial in contributing to innovation and development within their business, workplace or community
Content
Research and Project focus may include the following:• Inclusive / universal design
• Participatory design / engagement for user groups
• User-centred design
• Product research, concept development, and design methodology in context of user needs
• Technological innovation
• Analysis of existing products, functions, performance, and construction.
• Product design and development, embodiment and production documentation
Reading materials
Keates, S.l. & Clarkson P.J. Countering Design Exclusion: An introduction to inclusive design, SpringerPullin, G. (2009) Designmeets disability, MIT
Clarkson, J. (2003) Inclusive design: design for the whole population, Springer
Lidwell, W., Butler, J. & Holden, K. (2003) Universal principles of design: 100 ways to enhance usability, influence perception,
increase appeal, make better design decisions, and teach through design. Rockport
Ullrich, K. & Eppinger, S. (2007) Product Design and Development,(4th Ed.) McGraw-Hill/Irwin
