Digital Design
Unit code: HDC004
| Credit points | 12.5 Credit Points |
| Duration | 1 Semester |
| Contact hours | 36 Hours per Semester |
| Campus | Prahran, Sarawak |
| Prerequisites | Nil |
Related course(s)
A unit of study in the Bachelor of Design (Communication Design) (DCOM10), Bachelor of Design (Digital Media Design) (DDIG10), Bachelor of Design (Industrial Design) (DINDUS10), Bachelor of Design (Interior Design) (DINTER10), Bachelor of Communication (L06910) and the Bachelor of Design / Bachelor of Business double degrees.
Aims and objectives
This unit aims to develop students’ ability to use computer technology for the expression of ideas and for creating static two-dimensional communication. Students will be encouraged to explore vector and raster oriented software tools to achieve communication objectives within specified formats. This unit of study is particularly concerned with explorative, creative thinking expressed through the appropriate application of software to design propositions. Some key production and legal issues associated with digital design will be introduced in the course of this unit. Students will be encouraged to critically engage with complex questions of design as property and/or production and issues in digital visualisation.
At the completion of this unit students should be able to:
At the completion of this unit students should be able to:
- Pre-visualise, draft and refine communication concepts, making appropriate choices of software and digital hardware for design objectives;
- Apply systematic processes of digital technology leading to effective production practices for static two-dimensional outcomes;
- Recognise their copyright and intellectual property (IP) responsibilities within their design professions and reference all sources appropriately;
- Demonstrate independent research skills, emphasising the critical use of available information for decision-making through comprehensive evidence of process in work-books;
- Explore potential of vector and raster oriented drawing software;
- Choose appropriate software and digital hardware for execution of visual communication tasks.
Teaching methods
Learning, teaching and assessment in this unit is project based. Among the experiences students may expect in this unit are: formal instruction in technical and creative techniques, technical exercises, and group critiques of student projects.
Assessment
Note: Percentage weightings are indicative. See Unit Briefs for full assessment details.
All work must evidence thorough and consistent use of digital file management, naming and source acknowledgement. Assessment will based on the following tasks:
Design Project 1 (50%)
2D-3D visualisation.
Design Project 2 (50%)
Acquisition and manipulation for image series.
All work must evidence thorough and consistent use of digital file management, naming and source acknowledgement. Assessment will based on the following tasks:
Design Project 1 (50%)
2D-3D visualisation.
Design Project 2 (50%)
Acquisition and manipulation for image series.
Generic skills outcomes
Swinburne University works to produce higher education graduates who are capable in their chosen profession. Learners bring to Swinburne a diverse wealth of experiences and graduate with individual understandings, abilities and attitudes.
Within this context, HDC004 Digital Design aims to provide students with the following attributes:
- Are capable in their chosen professional, vocational or study areas
- Operate effectively and ethically in work and community situations
- Are adaptable and manage change
Content
Topics for discussion may include:
- Software choices;
- Vector and raster formats;
- Resolution and file formats;
- Colour management and formats;
- Systematic digital processes;
- Image acquisition;
- Source acknowledgement;
- Project visualization, planning and prototyping;
- Visual communication of ideas;
- Managing digital files.
