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Business of Games

Unit code: HET217

Credit points12.5 Credit Points per subject
Duration
1 Semester
Contact hours3 Hrs per Week
CampusHawthorn
Prerequisites
Nil
Corequisites
Nil

Aims and objectives

Business of Games is designed to provide students with an appreciation of the specificities of the games industry, both in Australia and overseas. By combining a series of industry overview lectures with presentations by leading Australian industry figures, the subject explores how contemporary business practice relates to the games industry, and equips students with the skills required to help ensure commercial ventures involving games are viable.

Teaching methods

Lectures and Seminars

Assessment

Comparative Company Analysis, Reflective Journal, Presentation

Generic skills outcomes

The graduate attributes which relate to this subject help to produce graduates who: ?
•      Are capable in their chosen professional areas.
•      Are entrepreneurial.
•      Are adaptable and manage change.
•      Operate effectively in work and community situations.
•      Are aware of environments.

Content

•      The Business of Games: Historical Overview
•      Games in Australia
•      Games in Europe
•      Games in the Unites States
•      Games in Japan
•      Fun, Games and Business Practice
•      Industry Presentations (Weeks 6-12)

Reading materials

Mencher, M (2002), Get in the Game: Careers in the Game Industry, Indianapolis: New Riders Publishing.