Diploma of Digital and Interactive Games
TAFE course
- This information is for local students.
- View course information for international students.
Am I a You are a local student if:
you are an Australian citizen, or
you are a New Zealand citizen (excluding TAFE courses), or
you are an Australian permanent resident.
You are an international student if:
you are not an Australian citizen, and
you are not a New Zealand citizen (excluding TAFE courses), and
you are not an Australian permanent resident.local or an international student?
Overview
| Duration | 1 year full-time (Term 2) (after completing Certificate IV in Digital and Interactive Games) or equivalent part-time | ||
| Campus and intakes |
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| Study mode | Full-time Part-time (day) | ||
| Course code | CCICA50211 | ||
| National code | ICA50211 | ||
| Fees | For information about Swinburne's fees visit the Fees website. |
Career opportunities
Course in detail
On this page: course description, course structure and units of study.
Course description
Units of study
ICAGAM501A Create design concepts for digital games and 3D media
ICAGAM523A Collaborate in the design of interactive 3D environments
BSBOHS402B Contribute to the implementation of the OHS consultation process
ICAGAM503A Create a complex 3D interactive game
ICAICT419A Communicate and work effectively in the digital media industry
ICAGAM516A Animate a 3D digital character
ICAGAM519A Manage technical art and rigging in 3D animation
ICAGAM520A Create and combine 3D components
ICAGAM514A Design and create models for the 3D effects environment
ICAGAM517A Produce an animation sequence
ICAPRG527A Apply intermediate programming skills in another language
ICAWEB501A Build a dynamic website
ICAGAM528A Create games for mobile devices
ICAGAM504A Manage interactive media production
ICAGAM419A Build a database to support a game
ICAGAM511A Manage the testing of interactive games
Graduate outcomes
On this page: aims and objectives, career opportunities and graduate attributes.
Aims and objectives
Career opportunities
On this page: entry requirements, pathways, credit transfer and recognition of prior learning
Entry requirements
Entry requirements
- After achieving ICA40911 Certificate IV in Digital and Interactive Games, or other relevant qualifications or units equivalent to the core of ICA40911, OR
- With demonstrated vocational experience in a range of work environments, such as digital media, games development, animation, graphics design or similar roles
Pathways
Courses at Swinburne can provide an alternative entry option, or pathway, into further TAFE, undergraduate and postgraduate courses if you don’t meet the entry requirements. For example, successful completion of a Swinburne diploma or advanced diploma provides credits that can advance you to later stages of an undergraduate degree. Certificate level studies can also pathway through to higher level TAFE studies. Whatever your situation, pathways ensure you gain the maximum benefit for previous study – whether at Swinburne or another institution. For more information, please visit the Pathways website.
Credit transfer
Applicants with prior tertiary studies that satisfy part of the academic requirements of a course may be granted 'credit' and/or entry to the course with 'advanced standing'. University policies apply and applicants are assessed on a case-by-case basis. For further information refer to the Credit Transfer website.
Recognition of Prior Learning (RPL)
Recognition of Prior Learning (RPL) is a process where a student may be granted credit or partial credit towards a qualification in recognition of skills and knowledge gained through work experience, life experience and/or formal training. To learn more about RPL and how to apply, please visit the RPL website.
Apply
On this page: how to apply, course fees, scholarships and find out more.
How to apply
Apply direct to Swinburne by following the step-by-step process on the How to Apply website.
